All Work

Roles

Project Planning
Game Design
Front-end Development
Back-end Development

Client

Very Boring Homework
B2C

Timeline

November 2025
Ongoing

Deliverables

Game Design and Development
Built a Design System
Site Design
Leaderboard and Score Infrastructure

Building games from scratch, one pixel at a time

A game platform for classrooms, game jams, and educational play


Twenty spare minutes, a room full of Chromebooks, and nowhere safe to send the class: free game sites run on ads and tracking, not learning. Very Boring Homework is a growing platform of free browser-based games built for elementary through middle school classrooms. I work with makers and educators to come up with games that are engaging and educational. Every game is classroom-safe: no accounts, no ads, no downloads.

Welcome to the arcade

Educational games have a reputation problem. Kids can smell a worksheet wearing a costume from across the room, and once a game feels like an assignment, no amount of polish wins them back.

I flipped the order: build games kids genuinely want to play, then let the learning ride along inside them. Play comes first, and education earns its way in through mechanics rather than lectures. Looking ahead, the platform is scoped to host game jams and classroom collaborations, giving students and educators a way to build for the arcade, not just play in it.

Very Boring Homework arcade landing page with the full game library

The design system

I built a full style guide for the brand: dark navy backgrounds, pixel-art visual language, Press Start 2P and Karla typefaces, and a yellow/pink/cyan accent palette. The system covers everything from typography and color to component patterns and tone of voice, built to keep things consistent as the game library and contributor base grow.

Design system color foundations: derived alpha tokens and the yellow, cyan, green, and pink role language
Design system type scale: homepage CSS pixel ladder and in-game canvas sizes for desktop and portrait

Educational games

I'm building a suite of educational games that teachers can customize for their classrooms. The games cover elementary through middle school and are designed to be replayable, engaging, and safe for school networks. No accounts, no ads, no downloads. Teachers get tools that fit into their day without friction, and students get games worth coming back to.

Designed for one more round

A game that gets played once isn't doing its job. I record high scores across every game and surface them on leaderboards, giving every player a number to beat: their own, a classmate's, or the current champion's. That little pull of unfinished business is what turns a single play into a habit, and players stay anonymous on the boards, so the competition stays fun without putting anyone on the spot.

Enter high score screen
Leaderboard rankings

Designing for a tougher audience than executives

Every choice on this platform answers to two juries at once. Kids abandon anything that feels like homework in about ten seconds, and teachers and parents abandon anything that feels unsafe even faster. Passing both tests shaped everything: anonymity in the leaderboards, zero accounts, zero ads, and games tuned to be genuinely fun rather than vegetables dressed up as dessert. A game only earns its place on the site when a kid would pick it on a Saturday.

Building something for kids, classrooms, or education? Let's talk.

Let's talk